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May 09, 2025
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May 2019 Undergraduate Catalog [ARCHIVED CATALOG]
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GD 347 - Game Programming II This course serves as a continuation of Game Programming I. Using C++ and OpenGL or DirectX, this course will cover some of the more advanced concepts of game programming, including 3D object creation, advanced collision detection, model loading, and path finding via artificial intelligence, in addition to strengthening the fundamentals acquired in Game Programming I. Semester Credit Hours 3.00 semester credit hours Contact Hours: 45.00 Prerequisite: GD 247 Game Programming I . Corequisite: None.
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