May 2019 Undergraduate Catalog 
    
    Mar 29, 2024  
May 2019 Undergraduate Catalog [ARCHIVED CATALOG]

GD 347 - Game Programming II


This course serves as a continuation of Game Programming I. Using C++ and OpenGL or DirectX, this course will cover some of the more advanced concepts of game programming, including 3D object creation, advanced collision detection, model loading, and path finding via artificial intelligence, in addition to strengthening the fundamentals acquired in Game Programming I. Semester Credit Hours 3.00 semester credit hours Contact Hours: 45.00 Prerequisite: GD 247 Game Programming I . Corequisite: None.