May 2019 Undergraduate Catalog 
    
    Aug 10, 2020  
May 2019 Undergraduate Catalog [ARCHIVED CATALOG]

GD 235 - Game Team Development


This course introduces and reinforces methodologies used and the interactive necessity of the game development team. Students will learn the fundamental roles and applications that are used in both the indie and AAA game team-based development cycles. Concepts used include critical path methodologies, milestone deliverables, team formation, team functionality, hiring and termination, proper use of critiquing for game development, and application of proper game development team etiquette for industry. Semester Credit Hours 3.00 semester credit hours Contact Hours: 45.00 Prerequisites/Corequisites: None.