September 2019 Undergraduate Catalog 
    
    May 31, 2020  
September 2019 Undergraduate Catalog [ARCHIVED CATALOG]

GD 355 - Game Modeling II


This course applies the current industry standard of 3D modeling by extending the modeling techniques from Game Modeling I. This course explores advanced 3D modeling including environment modeling, character modeling, character skinning, character UV unwrapping, character rigging, and the basics of animation in a 3D package. Semester Credit Hours 3.00 semester credit hours Contact Hours: 45.00 Prerequisite: GD 225 Game Modeling I . Corequisite: None.