September 2019 Undergraduate Catalog 
    
    May 27, 2020  
September 2019 Undergraduate Catalog [ARCHIVED CATALOG]

GD 425 - Advanced Topics in Game Development


This course explores relevant advanced topics in game development. These topics include coordinate systems, using polynomial roots, vector spaces, matrices, eigenvectors, 3D file formats, scaling, translations, rotations, collisions, 3D simulation, and rendering techniques. Additional topics will include cell shading, shadows, textures, and other advanced programming topics. At the completion of this course, students will be able to apply the skills gained in this class to advanced game development. Semester Credit Hours 3.00 semester credit hours Contact Hours: 45.00 Prerequisite: GD 405 Game Development II . Corequisite: None.