September 2019 Undergraduate Catalog 
    May 18, 2024  
September 2019 Undergraduate Catalog [ARCHIVED CATALOG]

GD 185 - Pixel Mapping for Game Development

This course covers practical and broad applications for creating art and textures for games. Students will be required to learn various techniques of pixel manipulation to apply art to 2D and 3D game engines. Students will learn about transferring 2D information from a 3D package to start creating textures for 3D animatable meshes. Semester Credit Hours 3.00 semester credit hours Contact Hours: 45.00 Prerequisites/Corequisites: None.