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			Nov 04, 2025			
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						January 2017 Undergraduate Catalog [ARCHIVED CATALOG]   
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                  GD 247 - Game Programming I This course serves as an introduction to game programming using C++ and OpenGL or DirectX as its platform. Concepts introduced here will include learning the fundamentals of C++ (such as data types, classes, inheritance, polymorphism, and basic algorithm implementation and design) and practice using a graphics library, with a major focus on applications in 2D space.  3.00 semester credit hours Contact Hours: 45.00  Prerequisites: GD 215 Level Design I  and IS 122 Programming Logic . Corequisite: None. 
				  
 
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